Sep 28, 2010, 08:53 PM // 20:53
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#21
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Wilds Pathfinder
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
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Quote:
Originally Posted by Del
It's not about micro managing or any silly shit like that really, It's more the fact that it's not really playable by humans.
Death Nova is a pain in th ass to use, mostly bcause minion targeting is a pain in the ass. And don't spew some "good mms hav no prob" bullshit. No human will ever use death nova as well as a hero. And he didn't ven suggest nerfing it, merely scaling the power down for the reduced effort required to use it.
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Don't try to fix something that ain't broken. All I'm saying.
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Sep 28, 2010, 09:07 PM // 21:07
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#22
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Academy Page
Join Date: Jul 2010
Guild: Dark Phoenix Risin [DPR]
Profession: D/E
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No.
/Not signed!
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Sep 28, 2010, 09:48 PM // 21:48
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#23
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by mathiastemplar
Don't try to fix something that ain't broken. All I'm saying.
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Only useful on a hero is just fine?
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Sep 28, 2010, 10:39 PM // 22:39
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#24
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Del
Only useful on a hero is just fine?
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+1
I never thought I'd see a day when I would be agreeing with Del on a bunch of things. But it seems to be happening more and more.
Anyways, the skill is fine as it is...when played by a hero. Heros don't have to worry about the minion targeting. Even if it was made so that it enchanted all minions when you cast it on a minion and not all allies. Kinda like considering all minions as one entity, just to make it a skill usful for human necros.
/signedish
Last edited by End; Sep 28, 2010 at 11:17 PM // 23:17..
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Sep 28, 2010, 11:04 PM // 23:04
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#25
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by End
+1
I never thought I'd see a day when I would be agreeing with Del on a bunch of things. But it seems to be happening more and more.
Anyways, the skill is fine as it is...when played by a hero. Heros don't have to worry about the minnion targeting. Even if it was made so that it enchanted all minnions when you cast it on a minnion and not all allies. Kinda like considering all minnions as one entity, just to make it a skill usful for human necros.
/signedish
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Pardon me kind sir, but *minions
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Sep 28, 2010, 11:16 PM // 23:16
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#26
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Del
Pardon me kind sir, but *minions
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Indeed. Pardon my spelling if you would. I always did fail spelling tests in school :\
edit: should be fixed now.
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Sep 29, 2010, 03:54 PM // 15:54
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#27
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Desert Nomad
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Quote:
Originally Posted by Xenomortis
You weaken an old time hero build but don't make it attractive enough for a human MM
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This
Quote:
Originally Posted by Lanier
The fix then is to allow us to use hotkeys to target our minions and just keep Death nova with its current functionality. While I am all for making it easier for humans to use, I think we should try to make it easier w/o changing the functionality if possible, and this is possible if anet would allow us to use hotkeys or the like to target our minions.
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and this.
I think the skill is fine as it is, while targeting minions for a human is a pain, so better solve general minion targeting than changing a skill.
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Sep 30, 2010, 09:24 AM // 09:24
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#28
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Lion's Arch Merchant
Join Date: Oct 2009
Location: Netherlands
Guild: Utrecht Usurpators
Profession: D/
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Or you could just increase the cooldown, possibly the cost, and have it enchant "target and one ally in the area" and code it to not be completely random but favour summons that don't already have Death Nova on them.
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